The first hour you play it will be one of the most incredible 3d gaming experiences you have ever had. The second hour it will get boring but the graphics are so good and the eye candy is so tasty that you will not give up hope. The third hour you will wonder what the hell you are doing with your life and contemplate reading a book or volunteering at a local charity.
If you sit around and eat candy and a soda you will get a lot of calories but after a while you will get a real empty feeling of lack of nutrition. That is the feeling you get after you play Super Smash Bros Melee after a while. The graphics are incredible and this game is an mind blowing technical demo of what the Gamecube is capable of but when it comes down to it I have a hard time thinking of this game as actually worth your money and time. I love fighting games. Just plain love them. And Not just Capcom style ones. Tobal, Virtua Fighter, Soul Caliber are all good examples of non Capcom style fighting games that I love but this game ends up a almost mindless button mashing fest with no real skill and depth to it. The game play is a bunch of pressing the same buttons over again with no real strategy or catharsis. There is a lot of characters but they end up moving and behaving is almost the exact same way. The game may have an incredible cast but the problem resides in the fact that most of them have the same moves and the same commands. It is not really a sequel to the N64 game but a high resolution remake with the exact same game. SSBM is a good title but it sadly lacks replay value. The fun-factor is tremendous the first time you play it but isn't worth playing a second time.
I love all the characters but I am damn glad that I rented this game rather than plunking down 50 bucks for it. It is just that this game is all 3d eye candy but no real meat. It is the exact opposite of the theory behind most good 8-bit games.
5.6 out of 10. Increable graphics but really boring after about an hour.

i'll have to disagree a bit. my wife and i play this game just about every single night. we feel a loss if we don't get to smash each other a bit. i do agree with the different characters not being all that different, but we pretty much stick with mario in different colors and just wail on each other. try fighting with someone in sudden death mode, that's pretty cool.
super monkey ball 1 and 2 on the other hand...
now that's a kick-ass game.
Well feel free to disagree. I thought it was targeted at the casual gamer who is not all about the fighting games. My friend and I prefer the depth of Street Fighter 3 or Capcom VS SNK 2. I guess what really got me about Smash Bros is the limited vocabulary of moves available to the player. I mean Virtua Fighter 4 has only 3 buttons but there are hundreds of moves available to the player.
Dude your review is plain pathetic about one of the best fighting game ever. There's people like you who look like to be only graphics whore and don't waste time looking actually at the gameplay and there's people who will play old games without even good graphics simply because the game worth the cost and is actually entertaining. Sure you might get bored because you'r playing all alone in the single player mode, but after getting all the characters avaible, all the stages that's where mutliplayer kick in ! Me and my friends have been playing this game since the beggining and even 4 years after the original release, we can still spend about 5 hours of gaming SSBM without getting bored because this game always offer a new challenge with is incredibly growing community in the entire world. Advanced techniques have been discovered also, things many people can't even imagine possible with this game but master these techniques and you'll get an awesome fast paced fighting style that can't be replaced by any other combat game. PERIOD !
There's a reason MLG picked this game up.
That was an incredibly lack-luster, superficial review. As the one commenter wrote, there's a reason MLG picked this game up. IF you think this game has no variety, you obviously spent very little time contemplating the depth of the game. Air-dodging, spot-dodging, wave-landing, l-canceling, dash-canceling, wall-jumping, block-grabbing, shield-deflecting, jump-canceling are just a tiny list of the various examples of the techniques you can use to make the game a longer playability feature. And those are only a tiny fraction of the techniques you've failed to come upon. This game has a depth of movement in character's that street fighter, the rigid virtua-fighter(which makes up with tiring sequence remembering) that makes it unmatched. The level of mastery and depth for improving game is limitless, and very well rivals street fighter 3 with it's wide character selection. It's just not as old as street fighter, so all of this is left unknown to the gaming public, much like the advanced techniques in street fighter. THose were slowly uncovered, and this game has already been uncovered in it's tiny tiny frame period of existance, in comparison to the various other big fighting games out there. The MLG's have picked it up and I suggest you take a look at those matches before concluding that it has a limited play style. You will undoubtedly be surprised.
u peeps SHOULD learn ur advance stuff
it'll be waaaaaay easier to beat ur friends
If you think ssbm is deeper or better than any street fighter or virtua fighter game you dont know jack.
Not that ssbm is bad its just not at that level.
I love this game to death, but i have to agree. Its so popular because its simple, therefore its easy to become a pro. It has basic movements so if you know which way which move hits you can basically become pretty advanced with it in a day or two. It is still one of the best games nintendo has made because it fully achieved what it was supposed to, be a simplistic addicting game that advertised nintendo characters.