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Review : Super Mario Bros. 3 for Famicom on Generation NEX
Without a doubt the single coolest thing that you can do with a Generation NEX is play Japanese Nintendo Famicom games. This opens up a whole line of games that never actually came to the US and I also lets you play slightly different Japanese version of games.
For the last couple days I have been playing the Famicom version of Super Mario Bros. 3 and there are distinct differences that make the game seem new and fresh to me. Specifically it is much harder. In the original Japanese version when every Fire-flower Mario or Raccoon Mario would be hit he would revert straight back to regular small Mario. The US version you would go back to big Mario and it would take you a second hit to get you to small Mario. The original Japanese game is considerably harder because of this and you end up dying more. This had an effect on me by making the game seem like a challenge again. There are also a iris in effect at the start of each level and there were some bugs fixed in the US/EU version. Also the Toadstools speak in Japanese.. Go figure.
The Generation NEX playes the game just fine. There is some minor sound hum but you don't really notice it.
I love this game so much. When I found out that the piece of crap movie The Wizard was going to have sneak peek footage of SMB 3 I went and saw it in the theater. When the US version first came out my mom waited in like before Toys R Us opened so she could get it in time for my Birthday. I got it again when Super Mario All Stars came out for the SNES, I played it in emulation on my computer and when the Gameboy Advance version came out I had to have it. This is the fourth version of the game that I own and I consider this the super special director's original cut. This is sort of like the depressing director's cut of Blade Runner before the studio made them put in the voice over and the lame ass happy ending. The famicom is the harder challenging version that Miyamoto originally planned. I know that it is still the best selling video game of all time but if you have a Generation NEX you owe it to yourself to order copy of this game from Pink Godzilla Games. You know you are a dork and you know you want to get it.
I pray that Nintendo of America is going to let US Nintendo Revolution players buy emulation games of Japanese Famicom games on the Revolution Virtual Machine. That would be to cool for school. Now I need a copy of Doki Doki Panic and a Famicom Disk System.
Jake at January 6, 2006
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Comments
yeah! Doki Doki Panic would be really interesting to compare to "SMB2" ;-))
Posted by: Jim at January 6, 2006 9:05 AM
I LOVE THAT GAME.......
Posted by: brandon at January 6, 2006 3:24 PM
Dammit,now I gotta get that. I recently bought a DS cause everyone at work (I work for a game company) and you on this fine site, kept recommending it. Im addicted. Speaking of japanese games, get "Osu! Tatakae! Ouendan" for the DS. Very addictive.
Posted by: Ray at January 6, 2006 4:33 PM
If I remember correctly, in SMB3 for NES, you shrink right down to small Mario when hit while in racoon mode. When they released it as a part of Mario All-Stars for the SNES and then for the GBA, that's when they changed that mode to Racoon -> Big Mario -> Small Mario. That's what I recall anyway.
And The Wizard was not a piece of crap movie! I love that movie! I have it on DVD!
Posted by: Shawn L
at January 6, 2006 7:13 PM
In the US or EU version of SMB3 if you were raccoon mario and got hit you went back to Super Mario. You would have to get hit again to go back to small Mario. The Japanese version had instant demotion.
Posted by: 8Bit Jake
at January 6, 2006 9:31 PM
I also though the little respective icon that pops out of you if you are hit wearing the Frog, Hammer Bros., or Tanooki suit was something cool that should have been left in the US version - seemed stupid to remove it.
Posted by: InsaneDavid
at January 7, 2006 5:50 AM


