« Review : Parappa the Rapper for PSOne | Main | Playstation Appreciation Week »
Review: Castlevania - Symphony of the Night

And the Lord smiled upon his children and said, "Lo, born unto you this day is a savior. Go now, and reap the tidings of great joy. The second coming is upon you, my children!" And all the Lord's children came, and saw, and played, and fought Dracula, and it was good. They realized that there was no heaven in the afterlife, because it was in front of them, right here on earth. And its name was Castlevania - Symphony of the Night.
Ah, Castlevania, how do I love thee? Castlevania is more commonly known as the "Dracula" series in Japan, and it's a series that has its roots back in the dawn of the age of video games. It first appeared, I believe, in 1987 on the Japanese MSX computer, and shortly thereafter as an arcade game and on the Famicom disk system. This version was later turned into a game for the NES, which is the version many people remember playing first, including me. I certainly enjoyed it back then, as it kept me busy for hours. But damn if it wasn't hard. I hate you, Frankenstein and your invincible little goon Igor. I will always hate you for the torture you put me through as a child. I suffered terrible indignities at the hands of those two as a younger man, and it wasn't until a few years later, when I received Castlevania IV for the SNES as a birthday present, that I really fell in love with the series. It was then that I set about collecting all the other installments, and I finally bought and defeated Castlevania I, Frank, Igor, Grimmy, the Dracster, and the rest of the old gang. There's a lot I like about this series, the famous horror movie monsters, beautiful backgrounds, catchy music, a nice sense of continuity between titles, fun gameplay, and Symphony of the Night, here, is the crown of the series, which no other video game, Castlevania or otherwise, has matched before or since. Sure, some would disagree("Yo! HALO is dope!") but that is my opinion.
First off, the opening. This is the only game I know of that so effectively and completely recaps the end of the previous game. In this case, the opening stage is Richter Belmont's final battle against Dracula from the PC Engine game Dracula X. Much easier this time, of course, but also a lot flashier and more impressive. Not only is it an easy fight, but also impossible to lose. If you do badly enough, you will be healed and made invincible. I guess you can't lose a fight that took place in an earlier game. This part is a lot of fun, and sometimes I play through the intro even if I have no intention of starting a new game. Great way to start off with a bang. After this, you're given a brief story explanation and introduced to the main character, Alucard, Dracula's forgotten half-human son.
Oh my god, the animation in this game is incredible. I've been playing this game on and off for years and I am still fascinated by Alucard's movements. Considering this is a primarily 2D game running on the Playstation One, it's quite amazing how much impressive animation they were able to pull off using the PS1's paltry 2MB of RAM.
The map system of this game is often compared to that of Super Metroid, and for good reason, since the maps look very much the same. The castle is divided into several interconnected sections, each marked by its own backgrounds, music, and monsters. You can travel back and forth between any of the sections at any time, and it's a case of finding relics that increase Alucard's abilities, which allow him into previously unexplored areas of the castle, where you will hopefully find more items, increase your abilities even more, which in turn allows you into even more unexplored areas.
This game is ridiculously fun. Alucard controls so well that he almost feels like an extension of my soul! It's a game that I never get tired of, and I remember the first time I played it, I would save my progress and stop every so often. Not because I needed a break, but to savor the experience. There was so much great music, beautiful graphics, and a new surprise or plot twist around every corner that I didn't want it to end. And the more you play, the sooner you will get to the end, and then...there's no more new Castlevania to explore. I remember actually feeling a bit sad the first time I completed this game. Sure, it had taken a while to go everywhere and do everything, find every secret room, and I loved the hidden "inverted castle" which doubles the size of the game, but now it was over. I would have to find a new hobby. Or start over and do it all over again. Boo hoo. It's almost like some kind of withdrawal. I guess the first step towards addiction recovery is admitting that you have a problem.
Anyway, what else? The music! Oh yes, to date, this is still one of the very best video game soundtracks, or soundtracks period that I have ever heard. It's got "Symphony" in the title for a reason. Sad that the recent Gameboy Advance title "Harmony of Dissonance" didn't live up to its name music-wise, but it just goes to show that it's hard to duplicate a masterpiece. There are all kinds of different styles and flavors of music here, and they're all very well done. There are hints of the classic Castlevania tunes from the old days mixed into the new music. The Saturn version actually had several remixes of the classic theme songs from Castlevania I, II, and III.
There are all kinds of nice little touches that fans like me will pick up on, that other folks might not. For example, towards the end of the game you must find and defeat the five sub-bosses from the very first Castlevania: the Phantom Bat, Medusa, the mummy, Death, and, yep, good old Frank. Each one of them possesses one of Dracula's body parts from Castlevania II, which are needed to open the final room and confront the Count. In the collisseum, you can see the corpse of the giant undead bull which attacked you in Dracula X, and at one point you must battle zombie versions of the other three playable characters from Castlevania III, of which Alucard himself was the fourth. Also, the castle entrance is actually stage one of the original NES Castlevania. This game was obviously a labor of love.
Ah, one more thing, the story. There's enough there to keep you asking questions, and the game would be fun to play even without any story(such as in the secret mode where you can play the entire game as Richter Belmont). Sure, it ends a bit predictably...Dracula comes back, you must venture through his castle and kill him. But who cares. Part of the fun of Castlevania is fighting your way through the monster-infested castle, and arriving at the final battle against Dracula, even though we all know it is not the "final" battle by any means. He's kinda like Jason Voorhees, he always comes back, no matter how many times you kill him for the "final" time, once and for all. And you wouldn't want it to be the final time. You love fighting Dracula and you hate fighting Dracula. I really must hand it to the Dracster. We have one of those Dr. Loomis/Michael Myers-type adversarial relationships. He has my respect for having the balls to come back and fight with all he has, so many times, and in so many different ways...Even if he always loses in the end.
I do, surprise, have a complaint about this game. The god damn voice acting. Oh lord, it is so bad. You would be wise to mute the volume any time a dialogue box pops up. Actually, the voices for Death and Alucard are not that bad, but the rest are awful. Just awful. Especially Richter, who is the first voice you hear in the game. I really can't hold this against the makers of the game, since I have heard the original Japanese voices and they are quite good. This was a blunder on Konami of America's part, along with the crappy cover art, which is not nearly as good as the Japanese cover art. I can imagine the details of the casting decision at Konami of America:
Konami Man: Hey you?
13¢ Bob: Duh?
Konami Man: Yeah, you. Can you act?
13¢ Bob: No, but I can fake it.
Konami Man: Great! You're playing Dracula. Got that?
13¢ Bob: Duh?
Konami Man: Let's hear your Dracula voice.
13¢ Bob: Got 13 cents?
Konami Man: Perfect!

Castlevania: Symphony of the Night! Best! Game! Ever! Even if it doesn't match Sony's desired image for the Playstation and its 3D power, like Kileak: The DNA Imperative. This is the reason I bought a Playstation.
Rating: 10 out of 10. It's doper than 18 copies of HALO and a side of Kileak!
BBQ at March 14, 2003
Reviews
Trackback Pings
TrackBack URL for this entry:
http://www.8bitjoystick.com/cgi-bin/mt/mt-tb.cgi/88
Comments
WHAT IS A MAN!??! A Miserable little pile of secrets.
I love that game sooo much that I would gouge my eyes out if I could not play it again. I Can not wait until the new Castlevania on PS2 comes out this fall.
I just traded in my Gameboy Advance in at Gamestop towards $40 to my Gameboy Advance SP that I get next Sunday. It was the last day of their trade in deal. But... I can't play Harmony of Dissonance until then. And I am getting damn close to finishing it.... oh woe..
Hey do you want to go to the UW district on Sunday with me?
BUT ENOUGH TALK HAVE AT YOU!
Posted by: Jake at March 14, 2003 06:17 PM
I like how you started your review with a paragraph of blasphemy
Posted by: Jake at March 14, 2003 10:33 PM
Yes, that is a fantastic idea because I have some movies to return to Scarecrow. But just so you know, if you try to bite me or vamp out in any way, I will stake you without even thinking twice about it.
Posted by: BBQ at March 15, 2003 02:36 PM
I actually have custom CD's I have made of the Castlevania soundtracks. This game has max love and max replayability!
Posted by: Shin-Goji at March 16, 2003 04:06 AM
This IS and Aria of Sarrow are the best.
They are possibly the best games ever made.
Posted by: Randy at October 29, 2003 06:18 AM
your words are as empty as your soul man kind ill needs a saviour such as you
father I was hoping we would not meet each other
still uttering the same nonsense its time to leave your weak human side and join me in remaking this world
Posted by: norman knight at December 4, 2003 09:47 AM
you need more informetion
Posted by: ciniestro at February 5, 2004 07:32 PM
you need more informetion
Posted by: ciniestro at February 5, 2004 07:32 PM
This is a Playstation black disc.
And I wholeheartedly agree. Best game ever.
With Aria of Sorrow a close second.
"But you probably won't listen to me anyway, will you?"
Posted by: Warheit at November 22, 2004 12:13 AM
Hi guys, how much hp do u have and wich sword did u use? i used crissaegrim or how it is spelled, my character rockssssss! And wich level is max?
Posted by: Ring of Varda at February 13, 2006 12:44 PM
The max level is 99, the best way to get there is to let your bat familiar take out zombies in the entryway while you stand in a safe place, then leave the machine on while you go sleep or eat dinner or something. Or just kill lots and lots of monsters.
Posted by: BBQ at February 14, 2006 02:01 PM
i wanted to know al about alucard (his familie and friend)
Posted by: loucif at April 4, 2006 03:11 AM
Somebody knows that Trevor Belmont is Alucard“s father?
Posted by: Count R at April 12, 2006 04:22 AM
Alucard is probably Trevor's father. That is suggested in the Gameboy game Castlevania Legends. Sonia Belmont seemed to have a little something going on with Alucard in that game, then at the end of the game she has a baby who will be the next vampire hunter. The next game chronologically is Castlevania III.
Posted by: BBQ at April 13, 2006 11:03 AM
yo....the best way to get experience is not to level with your bat on the zombies. In the inverted castle there is a vertical corridor with medusa heads flying around. Kinda hard to explain exactly but its near where you fight the Ctulu and uhh...that fucker with the chain ball in the regular castle. Anyway, same concept but you wear a medusa or dark shield and sit by the opening and let the game sit. The only issue is you have to find a way to hold down your O or square button.
Posted by: Joe at April 25, 2006 01:30 PM
For starters, this game has the best soundtrack ever. The Saturn version also has the best version of Bloody Tears ever.
When I put SotN in my PSOne for the first time, I was in pure disbelief. There are more powerful systems today by far, but the music in this game made my jaw drop! Even today, no game comes close to having the awe-inspiring tracks of this game. I didn't expect this kind of sound, it was amazing. It was like expecting the Gameboy to have orchestrated music! It felt like they had to pull a million tricks to get this effect.
Sadly, IGA is a bit strange. He seems to prefer 2D gaming, and yet refuses to make a 2D console game. He says people "expect 3D" and the like. That basically means that when handhelds all go 3D like PSP, he'll just ditch 2D Castlevania entirely! O_O
He is also afraid of the Wii, because he "has no ideas on how to use the controller". He's basically shying away from the Wii, but I'm still hoping every Castlevania ends up on the Virtual Console. We need Rondo of Blood for download!
Secondly, the voice acting in this game. On first impression, it feels out of place, and they probably should've hired serious voice actors. However, the VA has grown on me over the years, and I love quoting the lines and VA. I love Death's voice especially, and all his lines are great. I would never change it.
Third, a hint on leveling. As you know, at high levels you get to the point where training on multiple weak enemies earns you more than fighting one strong one. Fight the mermen, and use the muramasa. You will get tons of exp, and you will feed the sword well. Making the sword insanely strong is a fun thing for people who like to max EVERYTHING out. :D
Posted by: SimonBelmontForSSBB at August 28, 2006 01:30 AM
